AU Ships

HMS FeRiMi (SP version 3)

Workshop author: ric1ric2 · Steam ↗

Cruiser Complete ship Huge

HMS FeRiMi (SP version 3)

Specifications

5,004 Parts
102 Part types
26 Engines
3,731 Cable cells
877 Frames
396 Equipment parts

Engine mix

  • Lift fans14
  • Electric thrusters6
  • Maneuvering6

Equipment

  • Cockpit seat 4
  • Solar panels 8
  • Batteries 24
  • Logic circuits 29
  • Wireless links 43
  • Screens & cameras 4
  • Radar 1

Most used parts

  • Power Cable 1,959
  • Data Cable 1,766
  • Frame Full 269
  • Frame Full Curved 1 174
  • Frame Half Curved 5 156
  • Frame Half 64
  • Frame Half Curved 2 43
  • Wireless Transmitter 43

Author's description

Here is the updated version of the ship built with my friends Felico and Mike as an "ultimate ship" duriing the demo. It still have a few problems, but it does fly well. Main problems includes the fact that eveything is on the same power grid, so when a secondary system such as the wind shield is activated, you end up losing a big part of the power you had for main engines. Another problem is the pulsating Hover system, which i plan to improve later on, as it s also from a time where using 150 power was kinda hard to do... Enjoy the ride, and more importantly, the view from the cockpit, which is often breathtaking. The ship can be built after the first parachute mission on Baobaa, when doing the mission to go to Void Watcher

How to install this ship

  1. Download the ZIP. Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
  2. Unzip into the Blueprints folder. Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
  3. Restart and open the blueprint menu. The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.

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