AU Ships

" Last Hope "

Workshop author: Soulllevskiy 最 · Steam ↗

Cruiser Complete ship Huge

" Last Hope "

Specifications

4,846 Parts
93 Part types
23 Engines
3,581 Cable cells
949 Frames
316 Equipment parts

Engine mix

  • Lift fans8
  • Electric thrusters3
  • Maneuvering12

Equipment

  • Cockpit seat 4
  • Solar panels 8
  • Batteries 20
  • Logic circuits 26
  • Wireless links 30
  • Screens & cameras 3
  • Radar 1

Most used parts

  • Power Cable 1,853
  • Data Cable 1,728
  • Frame Full 218
  • Frame Full Curved 1 184
  • Frame Half Curved 5 153
  • Frame Half Curved 1 108
  • Frame Half Curved 2 48
  • Frame Half 46

Author's description

Hello everyone! I transferred this project from the demo version and added new tools to it. With its help, you can easily complete the first three planets. Every like you give to my projects inspires me to create even more, so please support me! <3 --------------------------------------------- The ship is equipped with automatic systems such as soft landing and takeoff (with the ability to select a target altitude) — the system is similar to the one on the Halo Interceptor, meaning the ship can't land fully and hovers at a maximum of 5 meters. It also features automatic stabilization. Sensitivity can be adjusted from 1 to 100 (it is recommended to keep it between 3 and 7). --------------------------------------------- !!!! The ship automatically scans the gravity of the planet you are on !!!! When spawning the ship, do not place it directly on the ground. Leave a gap of 5–6 blocks above the surface. Stand on the ground and start the game — the ship will automatically rise higher and begin scanning gravity. After a short time, it will automatically land, signaling that it is ready for operation. --------------------------------------------- Many thanks to "SANTXC Youtube" for developing the automated logic components and helping to configure the automatic systems!

How to install this ship

  1. Download the ZIP. Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
  2. Unzip into the Blueprints folder. Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
  3. Restart and open the blueprint menu. The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.

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