This build has no engines — it's a hull, a system or a section.
Equipment
Logic circuits 36
Most used parts
Data Cable330
Frame Full24
Data Router 212
Multiplier8
Lever Vertical Small7
Adder6
Subtractor6
Label5
Author's description
Blueprint includes both a showcase and a compact version.
The circuit takes two RGB C1 and C2 inputs, and an interpolation duration d, and then linearly interpolates channelwise.
C(t) = C1+t*(C2-C1) for all three channels R,G,B
No idea why this could be useful.
How to install this ship
Download the ZIP.Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
Unzip into the Blueprints folder.Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
Restart and open the blueprint menu.The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.