AU Ships

AutoHover (easy PID with colour coding)

Workshop author: Strelok · Steam ↗

System System Medium

AutoHover (easy PID with colour coding)

Specifications

552 Parts
25 Part types
4 Engines
482 Cable cells
17 Frames
53 Equipment parts

Engine mix

  • Lift fans4

Equipment

  • Cockpit seat 1
  • Batteries 8
  • Logic circuits 11

Most used parts

  • Data Cable 350
  • Power Cable 132
  • Frame Full 16
  • Small Disposable Battery 8
  • Large Label 7
  • Atmospheric Flat Fan 4
  • Constant 4
  • Power Router 4

Author's description

Made during demo so thats why its a mess, achieves auto hovering by using a simple PID (proportional integration derivative) controler. each part of the controler P,I,D, has own colour and then the constants/gain are in black, these you tweak if you use them on your ship, the constant next to "SET SPEED" changes the sensitivity of the throttle. have fun learn how to PID and then use this on your ship. its NOT the best or space efficient but its a good learning thingimibob :3 :thumbs_up_emoji: or something

How to install this ship

  1. Download the ZIP. Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
  2. Unzip into the Blueprints folder. Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
  3. Restart and open the blueprint menu. The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.

Similar ships