AU Ships

Push Button Circuit Variants

Workshop author: Calexar7 · Steam ↗

System System Small

Push Button Circuit Variants

Specifications

351 Parts
13 Part types
0 Engines
253 Cable cells
26 Frames
72 Equipment parts

Engine mix

This build has no engines — it's a hull, a system or a section.

Equipment

  • Logic circuits 27

Most used parts

  • Data Cable 253
  • Frame Full 26
  • Data Router 2 13
  • Memory 12
  • Adder 9
  • Small Button 9
  • Constant 9
  • Datameter 8

Author's description

Push Button Circuit Variants Simple Push Button Circuit Variants: Laid out for learning purposes and/or modification, with consolidated variants for placing in builds. A good foundation that can be modified further for a variety of purposes. * Push Button incremental counter circuit (+ a consolidated version) * Push Button Incremental Counter with Reset * Push Button circuit with both Incremental count and Boolean 0/1 output (Flip/Flop) * Button circuit with Multiple Inputs with both Incremental count and Boolean 0/1 output (+ consolidated version) 4 simple circuit examples of utilizing a push button input to either incrementally count, or toggle a Boolean value with a push button rather than a toggle - (such as a push button trigger for a gate, or both an internal and external push button to control a gate, etc. Perfect for the person who simply has too many data cables and electronic parts left over, and is looking for something to do with them…

How to install this ship

  1. Download the ZIP. Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
  2. Unzip into the Blueprints folder. Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
  3. Restart and open the blueprint menu. The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.

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