This build has no engines — it's a hull, a system or a section.
Equipment
Logic circuits 6
Most used parts
Data Cable73
Constant3
Data Router 23
Memory2
Logic Gate NOT2
Datameter2
Condition1
Accumulator1
Author's description
This circuit will sweep trough scanner angles and output angle and distance to first planetary body it detects, it also emits beeps with higher and higher frequancy as you point the ship towards detected object. This works well enough that you can poinpoint distant planets without camera.
How to install this ship
Download the ZIP.Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
Unzip into the Blueprints folder.Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
Restart and open the blueprint menu.The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.