AU Ships

IR EX-3 (decommissioned)

Workshop author: Killer_Potato · Steam ↗

Shuttle Complete ship Large

IR EX-3 (decommissioned)

Specifications

1,961 Parts
62 Part types
14 Engines
1,523 Cable cells
252 Frames
186 Equipment parts

Engine mix

  • Lift fans2
  • Electric thrusters6
  • Maneuvering6

Equipment

  • Cockpit seat 3
  • Solar panels 3
  • Batteries 13
  • Logic circuits 17
  • Wireless links 27
  • Screens & cameras 3
  • Radar 1

Most used parts

  • Power Cable 892
  • Data Cable 621
  • Frame Full Curved 1 73
  • Frame Full 65
  • Frame Half 30
  • Wireless Transmitter 27
  • Frame Full Curved 2 18
  • Frame Quarter Curved 2 15

Author's description

While still riding the high that they had gotten from the last two EX Class ships, Iron Ridge decided they were going to shatter their competition with the most capable ship on the market. Both the EX-1 and the EX-2 had been astronomical successes (no pun intended), so how could an upgraded one be worse? IR couldn't have been further from the truth. They had spent so much time thinking about and adding as many features as they could think of until the ship started to suffer severe feature creep. The EX-3 boasted an exceptionally high 3.92 million Newtons of thrust, 75% more battery life, and more room in the cabin due to the body extension, and it was going great until the first tests began. Before Iron Ridge had even sealed up the frame, the ship was an absolute trai- ship... wreck. The thing turned like a freighter; it was way heavier than projected, and the worst of all of it, the lack of a proper battery management system made the EX-3 completely decimate itself at full throttle. Autonomous tests were set forth anyway, but every single unit launched either fell out of the sky due to electrical issues or was sent flying into a mountain it couldn't avoid. The EX-3 catastrophe led to the discontinuation of the EX series, though Iron Ridge still manufactures old EX-1's and 2's. IR allows them to be purchased by the public for display or examination, but they void any accountability for crashes, death, or personal injury if flown.

How to install this ship

  1. Download the ZIP. Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
  2. Unzip into the Blueprints folder. Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
  3. Restart and open the blueprint menu. The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.

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