AU Ships

Hoplite Mk2

Workshop author: NickDub · Steam ↗

Cruiser Complete ship Large

Hoplite Mk2

Specifications

3,304 Parts
93 Part types
20 Engines
2,193 Cable cells
758 Frames
353 Equipment parts

Engine mix

  • Lift fans4
  • Electric thrusters10
  • Maneuvering6

Equipment

  • Cockpit seat 1
  • Solar panels 2
  • Batteries 18
  • Logic circuits 27
  • Wireless links 63
  • Screens & cameras 6
  • Radar 1

Most used parts

  • Power Cable 1,102
  • Data Cable 1,085
  • Frame Half 113
  • Frame Quarter With Ports 88
  • Frame Quarter 70
  • Frame Full 63
  • Wireless Transmitter 63
  • Frame Half Curved 1 56

Author's description

Heavily inspired by Soulllevisky's Halo Interceptor. Made the trip to Aundara. Features auto-stabilization and auto-hover. Auto-hover setpoint (KP) needs to be adjusted for planets other than Earth / Aundara. See labeling for KP inputs for Earth / Aundara. When auto-hover is on, use "hover vert" throttle to set desired vertical speed. Zero is default for no vertical movement. Auto-stabilization switch can be left on, use slider to the left of pilot's seat - "0" on the slider to negate any effect, increase slider to increase response from the ship. Keep this b/w 1 and ~10 or so or the ship will (literally) flip the fuck out. Effectively, with auto-hover and auto-stabilization active on this ship (provided you haven't changed weight or thrust), you should be able to maintain your heading with very minor [manual] pitch adjustments. I've been successful with this keeping auto-stability between 1 and ~5 with auto-hover switched on @ 0 vert throttle. UPDATE 8/18: - Added zoom camera (right hand screenwith target overlay) + zoom control next to pilot seat - Added rear camera - Added camera controls labeling - Upgraded to Medium Gate - Added Solar panels x2 and rechargable batteries 2x - Separated rear circuits to address grid overload risk when running both full tilt lift + full tilt thrusters - Added orange signs at back interior of ship with coding for current wireless transmitter frequencies

How to install this ship

  1. Download the ZIP. Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
  2. Unzip into the Blueprints folder. Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
  3. Restart and open the blueprint menu. The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.

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