AU Ships

Clock

Workshop author: Harbunger · Steam ↗

System System Small

Clock

Specifications

62 Parts
9 Part types
0 Engines
43 Cable cells
3 Frames
16 Equipment parts

Engine mix

This build has no engines — it's a hull, a system or a section.

Equipment

  • Logic circuits 10

Most used parts

  • Data Cable 43
  • Data Router 2 4
  • Frame Full 3
  • Divider 3
  • Datameter 3
  • Modulo 2
  • Constant 2
  • Data Router 4 1

Author's description

A clock. It counts time from the start of the simulation.

How to install this ship

  1. Download the ZIP. Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
  2. Unzip into the Blueprints folder. Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
  3. Restart and open the blueprint menu. The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.

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