This build has no engines — it's a hull, a system or a section.
Equipment
Logic circuits 7
Most used parts
Data Cable51
Data Router 23
Large Label3
Frame Half2
Adder2
Frame Full1
Multiplier1
Logic Gate NOT1
Author's description
Plug and play to use with the vertical axis of the rotational camera, that ranges from (-1, 1). Reset switch is optional. The joystick input goes to a fader to adjust camera speed. The green remapper is to adjust limits, if you need other ranges.
How to install this ship
Download the ZIP.Every download contains two files with matching names — a .bp and a .bpmeta. You need both: the .bp is the ship, the .bpmeta holds its name. A .bp on its own will not appear in the game.
Unzip into the Blueprints folder.Paste %USERPROFILE%\AppData\LocalLow\ApproximatelyGames\ApproximatelyUp\Blueprints into Explorer's address bar and drop both files there. Keep their filenames exactly as they are — the game pairs them by name.
Restart and open the blueprint menu.The game reads the folder on startup, so restart it. Open the blueprint menu, find the ship by its name and load it. Test it next to a garage before flying a mission.